1 2 3 4 5 6 7 8 9 10 11 |
layout(binding = BUFFER_BINDING_VERTEX_BUFFER, std430) buffer BufWorldModelPos {
layout(offset = OFFSET_WM_POSITION) float wm_positions[];
};
layout(binding = BUFFER_BINDING_VERTEX_BUFFER, std430) buffer BufWorldModelTex {
layout(offset = OFFSET_WM_TEX_COORD) float wm_tex_coord[];
};
layout(binding = BUFFER_BINDING_VERTEX_BUFFER, std430) buffer BufWorldModelMaterial {
layout(offset = OFFSET_WM_MATERIAL) uint wm_material[];
};
|